Certain points aren’t clearly explained or just go unresolved. The main story, is a mess in some fundamental ways. In addition, the counter indicator no longer pops up, meaning you’ll have to rely on other visual cues in order to successfully redirect an incoming attack.įor all of Arkham City‘s resounding successes, there are a few stumbles.
Enemies are tougher and random encounters feature a wider range of weapons and enemy types.
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There’s value in exploring the city in Selina Kyle’s shoes, since there are red Riddler trophies that are specific to her and her abilities.įinishing the game once unlocks a New Game Plus mode, which carries over all of your gadgets and Riddler challenge data into a new, separate save. She can also crawl on the ceilings in certain areas, and she’s got a unique, more combat-oriented set of tools to draw from. Instead of a grappling hook, she’s equipped with a whip that can be used to quickly and easily traverse the empty spans between buildings. The controls are fundamentally the same between the two characters, but Catwoman is much more agile than the Dark Knight. She becomes a playable character during certain sections of the story, and you’ll be able to swap between her and Batman in specific locations once the main plot has been completed.
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Those who buy Arkham City new get to punch in a redemption code that adds a four-chapter Catwoman-centric story into the game. There are other challenge rooms as well, specific to the game’s other playable character…
As you solve the various puzzles built around these Riddler trophies, you’ll unlock new combat and stealth challenge rooms. There are also more than 400 Riddler trophies to be found, many of which require you to use the various gadgets in your utility belt. Even when the action calms down and the World’s Greatest Detective does his thing, the challenges you’re faced with are much more elaborate than following a trail of glowing breadcrumbs (though you’ll do some of that as well). In addition to the central story, there are a dozen or so villain-specific side missions that unfold in multiple stages and put Batman’s various abilities to the test. The city is filled with all manner of activities to keep Bats busy. To the game’s credit, those load times tend to be pretty minimal, as are the ones you face when reloading a checkpoint. The only load screens you’ll see come up when you transition between indoor and outdoor spaces. Unlike Asylum‘s relatively small outdoor areas separating the different mission spaces, Arkham City delivers a proper open world. If there’s any surprise, it’s the sequel’s dramatically enlarged scope. The Joker is of course a returning villain and the Riddler is up to his old tricks - albeit in a much more expanded role - but most of the ugly mugs you’ll be beating into submission as the story unfolds weren’t seen in the first game. The worst of the worst criminals can be found here, which amount to roughly everyone in the Batman rogue’s gallery. The new game’s story finds Gotham’s Dark Knight exploring the confines of Arkham City, an open-air prison built into a walled-off, crumbling section of the city. I’m basically here to confirm what you already knew: Arkham City, for any of its minor warts or shortfalls, is easily a Game of the Year contender. You were sold on the game long before you clicked into this review. You know its 2009 predecessor Batman: Arkham Asylum was stellar, and that this sequel’s more open world and diverse array of characters is a step forward. Bear in mind, that’s not a recommendation. I’m going to make this really, really easy for you: If you like video games with solid action and vividly detailed 3D worlds, you’re going to be buying Batman: Arkham City.